“In this sea, it’s eat or BE eaten!”
That’s not Flowey from Undertale, but rather it’s the philosophy of Feeding Frenzy. Because the law of the jungle – only the strongest one survives – it’s also the law of the sea. A fish only worries about two things:
1) Eat smaller fishes.
2) Avoid getting eaten by bigger fishes.
Jokes apart, Feeding Frenzy is about the life of being a fish. Survival is your main priority, but it’s a jungle out there, so you need to fight in order to survive. In this game you control a fish with your mouse and your objective is catch and eat smaller fishes, while avoiding bigger ones. Eating enough fishes fills up a bar in the top of the screen. The level is over when the bar is full. When you eat enough, you might grow in size making it possible for you to eat bigger fishes, but watch out! There might still be someone bigger than you…
And there, I already explained the whole game. Not that hard was it? Actually no, I’ll go a little bit deeper into this review/explanation of Feeding Frenzy. The game has a total of 40 levels divided into 5 stages of 8 levels each. You start as an angel fish named Andy and your quest is: “Eat”! Completing the first eight levels, grants you access to another fish, then after eight more you can control another one until you can control a killer whale. The final goal? Eat the White Shark and reach the very top of the food chain!
Of course you won’t be all alone down there. The sea is full of stuff other than fishes. Some of those are good, some others are bad. Knowing what to avoid, and what to get (and if it’s worth trying to get it) it’s the way to your survival. But a thing I like a lot about Feeding Frenzy’s power-ups and hazards is that there are more uses then intended ones. An hazard can be turned into a resource if things are planned carefully. Since I’ve got nothing really great to talk when comes about this game, I might just give you an overall of the many things you can find in the depths of Feeding Frenzy and how to deal with them. Enjoy!
– “Starfish” (Bubble): Does nothing to your growth but grants you bonus points.
– “1UP” (Bubble): Does what it says. It’s an extra life.
– “Flash” (Bubble, It looks like an atom): Stuns all fishes briefly. During this time no fishes can enter the screen. All seamines will blow up.
– “Shield” (Bubble, It looks like an “S”): The next time you would die, you instead lose the shield. There’s close to no invulnerability after the shield is gone so be careful!
– “Frenzy!” (Bubble, It looks like a red fish): Time stops and the fish automatically eats everything eatable that’s visible in the screen. This comprehends bubbles. During this time you are invincible, and if you hit seamines they will blow up. At the end of the effect you will return where you caught the bubble, keep that in mind!
– “Bolt” (Bubble): Speeds you up for a short span of time. An icon appears on the corner of the screen when you are in this status. The icon flashes as the effect is about to end. When you are faster, be careful on not running into predators or hazards.
-“2X” (Bubble, Bonus stages only): Doubles every point you get for a short span of time. An icon appears on the corner of the screen when you are in this status. The icon flashes as the effect is about to end.
-“Stopwatch” (Bubble, Bonus stages only): Adds 3 seconds to the time limit.
– Golden Herring: This is a rare fish which sometimes appears. It uses to either swim quickly from one side of the screen to the other or take a quick peek near the side of the screen. If you are able to catch one of those, you’ll instantly grow to your next size. If you’re already at maximum size, the level will end.
– Jellyfish: Travels slowly from the bottom of the screen towards the top, where disappears. Everything that touches it, gets briefly stunned. If you are chased down by a predator, you might think to hide behind one of those. A stunned predator will usually lose interest into you. You can also move them via the “Inhale” function (Right click) to place them in strategic positions, or move them out of the way.
– Seamine: Travels slowly from the top of the screen towards the bottom, eventually stopping in the upper half of the level. Whoever touches it, instantly dies along with whoever was too close to it. If you are chased down by a predator, you might think to hide behind one of those. You might just well get rid of it. You can also move them via the “Inhale” function (Right click) to place them in strategic positions, or move them out of the way (even though that can prove to be very risky). For some reason, small fishes (like herrings) are immune to them.
– Poisoned fish: Swaps your movements for a while if you eat it. Rapid left clicks make the effect expire quicker. You cannot eat anything while in this “confused” status.
– Barracuda: This guy travels the screen in an almost straight line when it appears. As it’s bigger than every fish, it will eat anything it finds on its path. It’s always announced beforehand by an alarm sound and a flashing yellow triangular “Caution!” sign. Staying behind it might be a good idea since there won’t be a lot of big fishes there. Biting his tail grants you a special bonus, but then he will actively search you for a few seconds before attempting to leave the screen.
– Large predators: Those are similar to the barracuda except that they are slower, there’s no warning for them to come and no bonus for biting their tails. Keep an eye out for them!
Oysters are basically dispensers of bonuses…at a cost: risking your life to get them. They randomly open their valves and inside them there might be a bonus or not. After some seconds they will close, eating whatever was too close to them, no matter their size. Again you can use them to kill predators indirectly. Oysters can spawn these power-ups:
– White pearl: Fair point bonus and growth bonus.
– Black pearl: Big point bonus and growth bonus.
– 1UP bubble.
That’s all I know about Feeding Frenzy. Enjoy my Let’s Play. Oh, and and a note on my Let’s Play: it was made during a single Tuesday morning. You can tell this by the number of my lives, which never resets to 3. You see, when you exit the game and re-enter your lives get reset to 3 but not in my Let’s Play, since it was recored in a single morning without stopping.
Let’s Play’s stats:
-First episode aired on: September 17, 2013
-Last episode aired on: September 30, 2013
-Number of episodes: 6
-Total time of Let’s Play: 1 hour and 20 minutes