One Shot was a game originally made in RPG Maker which told a story of a cat-like child Niko on a questo to save a dying world. However, any choise made by the player thorugh Niko were permanent and there was no way to reload an older save file as the game would delete your save files if you tried to close it and would only allow you to save in cetrain occasion.
The version of One Shot I played is a remake which enhances the story with more contnent and a more “meta” approach to it. More about this in a second.
The story goes like this. The cat-like child Niko wakes up in an unknown dark world, doomed to end soon. The only think he knows is that he has to bring a shining lightbulb to the top of a tower, which will act as the sun of the world, giving light to it again. Niko doesn’t belong to this world, and wishes to go home, but completing this mission seems to be only way to do so.
On his way to the tower, Niko will interact directly with the player, and they will have to solve some puzzles for Niko by using elements of their computer. The 4th wall in One Shot doesn’t exist.
While the original One Shot was very strict, as closing the game would wipe your save file, the remake is a bit more lenient and actaully saves you progess when you close the window, restaring from that point when the game is relaunched. Save scamming is still impossible (to and extent) which is nice since it calls back to what the original did.
As the game goes on, the characters start discussing serveral topics which will make the player doubt their actions in the world and the nature of the world itself. At the end, the player is asked the infamous choise of One Shot: “Saving the world, or saving Niko?” And they can choose whatever they wish is more correct for their point of view.
This is where the remake starts adding content, however. While the original game stopped here, in the remake it’s possible to remove the “One Shot” restriction that locks the player in the ending they chose. Upon starting a new playthorugh however, things can play out a little differently and if the player follows the hints the game will give them, they will be able to get to the root of the problems of the world.
This is also where the game gets phylosofical. Characters who know of the true nature of the world will discuss it with Niko and by extention with the player leaving some trails of thought. In detail, the two themes which are discussed are “when can an artificial intellingence be considered human” and “what if our world was fake and just created by a computer?” (similar to what happens in The Matrix)
All that to say, One Shot is an amazing experience. It’s not an hard game, and requires almost no skills to complete so it’s accessible to a lot of people. Gotta be honest though, it was a pain to record due to fact that the games loves those puzzles that will make you interact with the computer and finding ways to show those off was hard.
Let’s Play’s stats:
-First episode aired on: Nov 5, 2019
-Last episode aired on: Dec 5, 2019
-Number of episodes: 14
-Total time of Let’s Play: 5 hours and 36 minutes