Let’s Play #20: Secret Of Evermore

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secret of evermore 2
The boy confronting a dinosaur with a lance, while the dog sniffs around for ingredients.

 

Secret Of Evermore is the son of Secret Of Mana in a few words. And in my honest and dumb opinion the son came out better then its father. But then who am I to criticize Secret Of Mana? I just like Secret Of Evermore more.

Secret Of Evermore is an action RPG for the SNES. It came out after Secret Of Mana and it features many mechanics of its predecessor. There’s close to no distintion between exploring and battle. Everything happens on the screen in real time, there are no “battle sequences”; the monsters are there, and you fight them. Crono Trigger tried to do something like that, but failed. When a battle started you were kind of “locked-in” with the enemies, even if it wasn’t that clear.

But Secret Of Evermore managed to deal with that well. Even better then Secret Of Mana. The battles are simple to understand: you can press A to attack with your weapon, but you’ll be able to do full damage only if your ATB bar at the bottom of the screen is full. This bar empties when you attack and recharges automatically over time. As you get experience with a weapon, it levels up and grants you the ability to charge it over 100%, to 200% or even 300% dealing way more damage. To do this, you just have to keep A pressed down, and release it when the bar is full. Of course, you can also cast spells and use items. Whenever you want, push the Y button to access the menu and select the item/spell. And don’t worry, during this time, the game is paused so take your time and think.

This is the game’s battle system in a few words. But what I like to say about this game, is that it tries to copy Earthbound in some ways. And it succeeded. Let’s start from the characters. You control a boy of the 90’s who gets sucked into a portal leading him into the parallel universe of Evermore. He’s a generic, normal boy, who wears jeans and an orange sweater. The first time I saw him I mistook him for this other famous guy. So you control this boy and his dog, who was accompaining him. While the dog doesn’t wear lots of equipments or weapons, and doesn’t know how to use spells or items, trust me; he’s a force to be reckoned with.

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Verminator, one of the hardes bosses in the game.

 

The game also has a unique way to deal with spells. Basically to cast a spell first you need to know the recipe from a certain NPC; for example the “Heal” spell uses 1 Root and 1 Water. Then you need to find the ingredients by either buying them from a shop, or using your dog to sniff around in the towns and in the areas to find hidden ingredients on the ground. So you basically gather lots of ingredients and you need to manage them correctly to use them for the spells you need the most. Spells also level up, and after a certain amount of uses, they become stronger. There’s only one little problem with spells: there’s a lot of them. A lot. Too many to even enjoy to level up one that you find the stronger version of it, but it starts at level 1 of course.

From Secret Of Mana though, weapons were made better in Secret Of Evermore. There are more of them, but they can only reach level 3. In Secret Of Mana there were less, but each of them maximized at level 8. Too much work to do, too much.

The ambiance is also very interesting. Secret Of Evermore has a total of 4 worlds, each of one represents a certain historic period: Prehistoria (the stone age), Antiqua (the ancient greece), Gothica (The dark ages) and Omnitopia (the future). Each world has its own monsters and currencies, respectively Talons, Gems, Gold Coins and Credits. As you travel from world to world, you have to exchange currency to the proper NPC or you won’t be able to conduct business.

Another point in favor of Secret Of Evermore is the music. Apart form boss battles, which have their own theme, there aren’t real musics for the other areas, just a mix of ambience sounds. And don’t get me wrong, that is not a bad thing. I think it makes the game more realistic. I mean, instead of hearing a “theme song” you just hear the sounds of the environment just like the boy hears them. To me, it feels like you’re really in the game. Plus it’s more relaxing than hearing a “theme song” that loops over and over.

But yeah to close up, if you liked Secret of Mana i’m pretty sure you will like Secret Of Evermore. One, the battle system is almost the same and two, the story is well made. I don’t know about Secret Of Mana’s story because I never could get really into it, but you won’t be disappointed in Secret Of Evermore’s story. That’s for sure.

Let’s Play’s stats:

-First episode aired on: Aug 25, 2015
-Last episode aired on: Sep 21, 2015
-Number of episodes: 27
-Total time of Let’s Play: 10 hours and 28 minutes

Notes PDF File: Secret_Of_Evermore_ENG